The Esports Production (ESP.AAS) degree program prepares students for careers in the esports and gaming industries while developing production skills in esports. Graduates will understand the sales, marketing and economic aspects of the gaming and esports industries and also discuss social and other contemporary issues in esports and gaming.
| Code | Course | Credits |
|---|---|---|
| First Year / First Semester | ||
| ENG-101 | English Composition I 1 | 3 |
| ESP-101 | Introduction to Esports | 3 |
| COM-106 | Living in a Networked World | 3 |
| COM-150 | Sportscasting | 3 |
| MTH-101 | Concepts of Mathematics 2 or | |
| MTH-107 | Mathematics for Liberal Arts | 3 |
| 15 | ||
| First Year / Second Semester | ||
| ENG-102 | English Composition II 3 | 3 |
| ESP-200 | Introduction to Multimedia Editing | 2 |
| ESP-102 | History of Esports and Gaming | 3 |
| COM-151 | Sportscasting Practicum I 4 | 1 |
| ART-103 | Visual Culture | 3 |
| ENG-191 | Myths of the World 3 or | |
| ENG-121 | Introduction to Literature 3 | 3 |
| 15 | ||
| Code | Course | Credits |
|---|---|---|
| Second Year / First Semester | ||
| MUS-133 | Audio Recording Techniques I | 3 |
| COM-143 | Introduction to Electronic Media | 3 |
| ESP-112 | Business Success in Esports 5 | 3 |
| ESP-113 | Sociocultural Influences on Esports 5 | 3 |
| SPE-102 | Public Speaking or | |
| ART-101 | Art Appreciation or | |
| MUS-101 | Music Appreciation or | |
| FLM-201 | Film Appreciation | 3 |
| 15 | ||
| Second Year / Second Semester | ||
| ESP-198 | Esports Internship 4 | 3 |
| ESP-111 | Esports Event Management 6 | 3 |
| FLM-110 | Filmmaking I | 3 |
| ESP-114 | Group Dynamics of Esports 5 | 3 |
| HIS-101 | World Civilization | 3 |
| 15 | ||
| Total Minimum Credits | 60 | |
2 Must test into College level MTH or complete all appropriate prerequisites
3 Prerequisite: ENG-101
4 Prerequisite: COM-150
5 Prerequisite: ESP-102
Program Student Learning Outcomes
At the end of the program, the graduate will be able to:
- Analyze the impact of esports, including historical, cultural and contemporary influences on society.
- Create an esports production, including sportscasting, gameplay feeds, graphics, audio, lighting, staging, camera mixes and streaming.
- Analyze and apply current business best practices to the esports industry.
- Integrate content knowledge from the core areas of the esports industry.
Employment Opportunities
Tasks to include producing digital media and in-person events of esports and gaming competitions.
The courses for the program show a practical approach for students to acquire skills needed for esports event and content production, as well as event and media production outside the esports industry.
Contact Person
Sean Dwyer, Esports Director
(856) 227-7200 ext. 6020
Email: sdwyer@camdencc.edu
Additional information
| Program Code | ESP.AAS |
|---|---|
| CIP Code | 09.0702 |





